For my final project in Modeling and Texturing II, I created an indoor environment rendered in Arnold based off of a chosen reference. I wanted to emulate the grainy, textured feel of the reference in my textures. The main challenge I faced was matching the proportions and angles seen in the reference, without warping or creating unrealistic models when seen in the 3D space. The cat was sculpted using ZBrush. All other assets were modeled in Maya and textured using Photoshop and Substance Painter.
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