In the Spring 2023 semester of Game Lab, over 40 students collaborated together to create a realistic horror, puzzle game set in the 1800s. As a 3D generalist in the Art Department, I modeled and textured various assets, created concept art for my assets, created decals, and overall helped to bring each environment to life. In total, there are three levels, and while I created assets for all three levels, Brennan Black and I were mainly in charge of set dressing Level 2. I have included the assets I made, including a mortar and pestle, a moon dial, coin variations that will be placed on the moon dial, pottery variations, and stone pots. I was also in charge of creating various smart materials in Substance Painter that would aid the rest of the art team in the creation of their assets, including old wood, rotten wood, and the stone used for statues.
Game Screenshots:

Level01- Pottery

Level01- Pottery 

Level01

Level02- Overall Set Dressing, Mortar and Pestle, Hearth, and Thatching

Level02- Overall Set Dressing

Level02- Overall Set Dressing

Level02- Overall Set Dressing and Infected Child

Level03- Moon Dial and Coin

Level03- Moon Dial and Stone Pots

Level03- Moon Dial and Stone Pot

Asset Appreciation:
Moon Dial
Moon Phase Coins
Moon Dial and Coins Combined
Infected Child

Base mesh created in Daz Studio. Mushroom Models provided by Brennan Black. Sculpted in Zbrush. Textured in Substance Painter.

Rendered in UE5

Pottery Variations
Mortar and Pestle
Old and Rotten Wood Smart Materials
Stone Pots

Concept Art by Annie Wu

Quick Concept Sketches/ Iterations I created for the Moon Coin designs.

Concept art I created for the Celtic Fire Symbol.

Final Design created in Photoshop.

Quick Concept Sketches and Reference Board I created for the Moon Dial
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