In the Spring 2023 semester of Game Lab, over 40 students collaborated together to create a realistic horror, puzzle game set in the 1800s. As a 3D generalist in the Art Department, I modeled and textured various assets, created concept art for my assets, created decals, and overall helped to bring each environment to life. In total, there are three levels, and while I created assets for all three levels, Brennan Black and I were mainly in charge of set dressing Level 2. I have included the assets I made, including a mortar and pestle, a moon dial, coin variations that will be placed on the moon dial, pottery variations, and stone pots. I was also in charge of creating various smart materials in Substance Painter that would aid the rest of the art team in the creation of their assets, including old wood, rotten wood, and the stone used for statues.
Game Screenshots:
Asset Appreciation:
Moon Dial
Moon Phase Coins
Moon Dial and Coins Combined
Infected Child
Pottery Variations
Mortar and Pestle
Old and Rotten Wood Smart Materials
Stone Pots
Quick Concept Sketches and Reference Board I created for the Moon Dial